Still, domestic players and their creations are a very special world. Not at all because they are something worse than the Western ones, this is not observed – of course, En Masse, and not in individual individuals – already good five to six years. But "National flavor" was, there is and will not go anywhere in the future. So we are colorful. And the above qualities corresponds in the first place "Akella".
What associations come to your mind when you hear this name? I personally first recall the sea, they really love the sea theme. From "Korsarov" And before "mosquito fleet", torpedo https://buyasmallhouse.com/wp-content/pgs/?amigo-wins-casino-review-exploring-bonuses-free-spins-and-how-to-claim-them.html boats of the Second World War. About the latter now and we are talking.
Mosquito flight
The name of the game from the very beginning was processed with simulators of submarines – it was for them that the term was characteristic "hunting" In relation to the search and destruction of goals. But they hunted, of course, not only them and on them. The torpedo boats, in fact, were engaged in the same, and the goals corresponded – to deprive the enemy of the maximum number of tonnage, using minimal resources. The cruiser, the driving convoys, is extremely disadvantageous in this regard – too many resources, material and human, is necessary to create and maintain it. And a couple of boats, standing by military standards of a penny, could harm no less seriously. Well, weakly protected. So if they do not return, having completed a serious task – it does not matter, we will build new ones.
It is unpleasant to feel cannon fodder? Well, so in Call of Duty You did not play the role of the headquarters rat. Rifle in hand – and on the front line! And the fact that your hero has not died does not mean at all that everyone was so lucky. Here, by the way, sinking is strictly forbidden by the authorities in the first mission. And the commander’s order, as you know, is not discussed.
In a particular case, you will not have to discuss for five campaigns and a set of bonus missions, and if it seems enough, you can do this in battle against other players. Entrance to section "Network game" did not reveal a single available server, but showed a rich list of options when creating his own. The number of which, by the way, include the opportunity to add an arbitrary number of bots to the game. Amazing luxury, by the way, theoretically prolongs the gameplay time even alone to infinity. Rather, before "Not yet bored".
"Submarine chaser" called the simulator at all in vain. Some doubts about this arise in the first minutes of the game, during the training mission number one. The traditional layout of the WASD, a minimum of difficulties, the sea, solar glare on the water. Another arcade? The question is smashed to smithereens about the second training task. Tactical map, acceleration of time and the management of the squadron is completely either to place in a primitive sea shooting. And she is not primitive if it comes to serious battles. To shoot a not too resisting enemy’s boat from a machine gun is one thing, but try to flood the convoy of a dozen ships without losses.
For such tasks, there are enough tools for your services. Several basic formations and mode "own construction", which we were finally allowed to fix what we created with the location of the combat units. Three control modes – simulator, three -dimensional tactical and two -dimensional tactical. Manual or automatic shooting control. By the way, traffic control during fire is perfectly implemented. And much more.
For an immersion, it is worth immediately turning on the maximum realism in the settings. Will not hook – you can always return everything to your own circles, but if you like it … it will be very difficult to break away. Unfortunately, to the level Silent Hunter the game did not grieve, there is not enough that depth in it. The team here is faceless (although it runs reliably), the damage is presented very sluggishly, they will not be given to shoot from a large caliber, and tactics are slightly less. The limit of tactical capabilities looks like this: a smoke curtain to the maximum, and then suddenly jump out of the fog, bite everyone and hide. But the boat is not a submarine, so what to get nervous? We sit down and rush along the waves, and the wars of hydroacoustics and higher mathematics can be left the same SH, the benefit of no one is bothering to combine.
But what is really missing is an element of surprise. Go out "Hunting" I would like to really endlessly and unknown scope, and not on command from headquarters "but flood this convoy and come back alive". Romance, gentlemen, is not enough. The one in "Corsair" and other marine games. But there is nothing to be done, the format would not have allowed to turn around even if desired.
And under water
But an anchor in my throat, if the game does not even make his way to the arsenal that it has! If you have at least an insignificant fraction of the sailor – "Hunter" will pull it to the surface. And not banal sails, schooners and port taverns, but atmosphere of films about war. The history of the confrontation, as you know, is one – Germany and allies. With the possibility of choosing a party, by the way. Let anyone want to – talks about political correctness, but in this case look at the collision of sea powers from the side "Evil strength" It is very interesting, unlike ordinary stamped strategies, where the opportunity to impose on tanks, the swastika is given "To be". And they will be allowed to swim in German, British, and on Soviet ships of a variety of displacements, although the key figure, of course, is a boat.
Then throwing on the verge between simply "medium" And "Great". Music is rather a minus than a plus. Too few melodies, too much emptiness that should be filled with something. And who forbade interactive musical accompaniment? Visual part – definitely plus. Everything that is needed is just perfect. The physical engine works properly, shaders to the place, the sea does not look like a gelatin puddle, and the trace of the boat is quite reliable. It is worth it to bring the camera closer to the water, and it dives, demonstrating bubbles and turbulence from the screws, muddy water and sunlight, breaking through from above, and when returning to the surface position, the water film is "lens" It does not fall immediately. Unknown suppliers of ammunition for games finally stopped making each cartridge tracer, which is not so clearly, but it does not cause a feeling of being in some parallel universe with blasters. Well, pleasant little things like dirt and spray on the glass of binoculars. Oh, would fly to some for sloppiness.
But the system of the Events is minus, and say thank you for not the level "terrible". Why do they tell me that the walkie-talkie broke on the ship, but they do not report that he sank immediately after that? Or one thing is logical from another? Some of the sailors could shout about such an important event if the commander is sleeping at the post. The control of a large number of ships is also not always successful. Constant shuffling of modes – from a third person, from the first, tactical – create a feeling of bustle and poor control over the situation. Well "Three -dimensional tactical mode" frankly unsuccessful, on the map everything is a hundred times better and more convenient. Oh yes, I completely forgot. Save/Load now also out of honor?
"Hunter", Despite some limited means – the game is good and high -quality. Not a masterpiece, not a breakthrough, not an event, just a perfectly made product worth its money. Some points make you think about whether to hook her outright "Troyak", but there are too few of them against the backdrop of a general positive impression.
If I were asked for advice on the further development of the series, I would suggest adding the possibility of full -fledged management of all ships, regime "continuous campaign" with access to the mission and returning to the port, an intelligent role system with the development of the commander and the team. Then it will be firm "five" and the title of full -fledged fan simulator. In the meantime, a product for everyone and something for connoisseurs inside.
Pros: good graphics;convenient management;The right atmosphere.
Cons: several small bugs and a couple of uncomfortable things;I would like more.